Buildings
Buildings go on tiles inside your borders (roads and bridges excepted). Most earn stars every turn, and every star per turn a city's buildings earn also lets that city support one more unit.
| Building | Cost ★ | Stars / turn | Where | Unlocked by | Notes |
|---|---|---|---|---|---|
| Farm | 5 | +1 | flat land without forest, inside your borders | ||
| Lumber Mill | 5 | +1 | forest tiles | ||
| Mine | 5 | +1 | tiles with ore (mountains) | ||
| Ranch Pasture | 5 | +1 | tiles with animals (hills) | ||
| Kelp Farm | 5 | +1 | empty shallow water | ||
| Fishing Dock | 5 | +1 | tiles with fish (reefs) | ||
| Oil Rig | 8 | +2 | tiles with oil (hilly water) | The best-paying resource building. | |
| Temple | 15 | +1 | empty flat land | Temples are worth +500 score when built and +50 score every turn. | |
| Hilled Temple | 20 | +1 | empty hills | — | Counts as a temple (+500 score, +50 score per turn). |
| Mountain Temple | 20 | +1 | empty mountains | Counts as a temple (+500 score, +50 score per turn). | |
| Water Temple | 20 | +1 | empty water (not reefs) | Counts as a temple (+500 score, +50 score per turn). | |
| Great Temple | 30 | +2 | any land tile | Counts as a temple and pays 2 stars per turn. | |
| Beacon | 20 | — | any tile | A tall landmark tower. | |
| City Walls | 15 | — | your city tiles | Units defending a walled city take much less damage (defence x1.5). | |
| Road | 3 | — | any land tile with your unit on it | Moving from one road tile onto another costs half the movement. Roads can be built outside your borders. | |
| Bridge | 5 | — | narrow water | A road across one water tile between two shores, so land units can walk over. |
Rules
- Each tile holds one building plus one road or bridge.
- Only roads and City Walls can be built on a city tile.
- Masonry reduces building costs by 20%.
- Temples of every kind (Temple, Hilled Temple, Mountain Temple, Water Temple, Great Temple) give +500 score when built and +50 score every turn while you own them.