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Technology tree

There are 28 technologies in five branches: Military, Economy, Naval, Construction and Culture. Each branch is researched in order, some techs also need one from another branch, and you can research in every branch at the same time.

Cost and research time

A technology costs its base cost + 5 × (cities you own ÷ (units you own + 1)) stars. Owning more units makes research cheaper; owning more cities makes it more expensive. Base cost by tier: tier 1 = 5, tier 2 = 8, tier 3 = 12, tier 4 = 17, tier 5 = 23, tier 6 = 30, tier 7 = 38, tier 8 = 47. Tiers 1-2 take 1 turn to research, tiers 3-5 take 2 turns, and higher tiers 3 turns. Every finished technology is worth +150 score.

Military

TechnologyTierBase cost ★TurnsRequiresUnlocksStarting tech of
Organized Warfare151—Unit: DefenderDeeproot Wardens, Frostguard
Archery281Organized WarfareUnit: ArcherCanopy Hunters, Mireheart
Horsemanship3122ArcheryUnit: RiderSteppe Riders
Smithing4172Horsemanship, MiningUnit: SwordsmanIronfrost
Siege Engineering5232Smithing, MasonryUnit: CatapultBogforge
Chivalry6303Siege EngineeringUnit: KnightSunfield Knights

Economy

TechnologyTierBase cost ★TurnsRequiresUnlocksStarting tech of
Agriculture151—Building: Farm
Forestry281AgricultureBuilding: Lumber Mill
Mining3122ForestryBuilding: Mine
Animal Husbandry4172MiningBuilding: Ranch Pasture
Trade5232Animal Husbandry, SailingBuilding: Beacon

Naval

TechnologyTierBase cost ★TurnsRequiresUnlocksStarting tech of
Sailing151—Unit: Scout BoatTideborn
Shipbuilding281Sailing, ForestryUnit: GalleySaltforge Mariners
Ballistics3122ShipbuildingUnit: Ballista Ship
Ramming Tactics4172BallisticsUnit: Ramming Ship
Naval Engineering5232Ramming Tactics, EngineeringUnit: War Galleon
Aquaculture6303Naval EngineeringBuilding: Kelp Farm
Carriers6303Naval EngineeringUnit: Carrier
Drilling7383Aquaculture, MiningBuilding: Oil Rig
Fishing Trade8473DrillingBuilding: Fishing Dock

Construction

TechnologyTierBase cost ★TurnsRequiresUnlocksStarting tech of
Masonry151—Reduces building costs by 20%
Roads281MasonryBuilding: Road
Reduces movement cost on tiles with roads built
Fortifications3122RoadsBuilding: City Walls
Engineering4172FortificationsBuilding: Bridge
Unlocks Bridges - a road across one water tile between two shores

Culture

TechnologyTierBase cost ★TurnsRequiresUnlocksStarting tech of
Spirituality151—Building: Temple
Mountain Worship281Spirituality, MiningBuilding: Mountain Temple
Sea Worship3122Mountain Worship, SailingBuilding: Water Temple
Ascendance4172Sea WorshipBuilding: Great Temple
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