Tribes
There are ten tribes in Tribes of Rhombica. Each starts on its own home biome with one technology already researched, a bonus starting unit, and its own hero to recruit later.
| Tribe | Home biome | Starting tech | Starting unit | Hero |
|---|---|---|---|---|
| Bogforge | Wetland | Siege Engineering | Catapult | Bog Golem |
| Canopy Hunters | Jungle | Archery | Archer | Shadow Stalker |
| Deeproot Wardens | Jungle | Organized Warfare | Defender | Treant |
| Frostguard | Tundra | Organized Warfare | Defender | Glacier Warden |
| Ironfrost | Tundra | Smithing | Swordsman | Frost Giant |
| Mireheart | Wetland | Archery | Archer | Swamp Witch |
| Saltforge Mariners | Water | Shipbuilding | Galley | Sea Captain |
| Steppe Riders | Plains | Horsemanship | Rider | Khan |
| Sunfield Knights | Plains | Chivalry | Knight | Paladin |
| Tideborn | Water | Sailing | Scout Boat | Leviathan |

Bogforge
Wetland · starts with Catapult · hero: Bog Golem

Canopy Hunters
Jungle · starts with Archer · hero: Shadow Stalker

Deeproot Wardens
Jungle · starts with Defender · hero: Treant

Frostguard
Tundra · starts with Defender · hero: Glacier Warden

Ironfrost
Tundra · starts with Swordsman · hero: Frost Giant

Mireheart
Wetland · starts with Archer · hero: Swamp Witch

Saltforge Mariners
Water · starts with Galley · hero: Sea Captain

Steppe Riders
Plains · starts with Rider · hero: Khan

Sunfield Knights
Plains · starts with Knight · hero: Paladin

Tideborn
Water · starts with Scout Boat · hero: Leviathan