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Steppe Riders

Horse lords of the open plains. The Steppe Riders start with Horsemanship and a Rider, and their hero, the Khan (a mounted warlord, the chief of the steppe horse tribes), can attack and ride away in the same turn without taking a hit back.

Home biomePlains
Starting techHorsemanship
Starting unitRider
HeroKhan
A Steppe Riders city

Play style

Speed. Grab villages and ruins first, raid weak cities, and never stand still where the enemy can reach you.

Starting unit: Rider

Rider: 3 stars, 10 HP, attack 2, defence 1, 4 damage, moves 2, range 1.

Hero: Khan

The Khan is a mounted warlord, the chief of the steppe horse tribes. Takes no counter-attack damage, and gets its full 5 movement back after attacking.

15 HP, attack 3, defence 1, 5 damage, moves 5, range 1. A city recruits the hero for free when it reaches level 5, and again at level 10.

Steppe Riders strategy

More tips in the strategy guide.

Other tribes

Bogforge · Canopy Hunters · Deeproot Wardens · Frostguard · Ironfrost · Mireheart · Saltforge Mariners · Sunfield Knights · Tideborn

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