Saltforge Mariners
A seafaring tribe that lives on the water. The Saltforge Mariners start with Shipbuilding and a Galley, and their hero, the Sea Captain (a veteran captain at the helm of a flagship), makes every nearby ship hit harder.

Play style
Rule the sea. On island and continent maps the Mariners can control the water and raid coasts while land tribes are still researching Sailing.
Starting unit: Galley
Galley: 4 stars, 12 HP, attack 2, defence 2, 4 damage, moves 2, range 1.
Hero: Sea Captain
The Sea Captain is a veteran captain at the helm of a flagship. Friendly ships within 2 tiles get +1 attack.
18 HP, attack 4, defence 3, 6 damage, moves 3, range 1, a ship. A city recruits the hero for free when it reaches level 5, and again at level 10.
Saltforge Mariners strategy
- Pick Islands or Continents maps when you can: your navy starts the game ready.
- Galleys (12 HP, 4 damage) can clear enemy boats and coastal units. Ballistics is your very next Naval tech: Ballista Ships (range 3, 5 damage) shell coasts from safety.
- Later in the Naval branch, Kelp Farms (Aquaculture) on shallow water and Oil Rigs (Drilling, +2 stars) on hilly water give you income land tribes can't touch.
- Keep ships within 2 tiles of the Sea Captain for +1 attack each.
More tips in the strategy guide.
Other tribes
Bogforge · Canopy Hunters · Deeproot Wardens · Frostguard · Ironfrost · Mireheart · Steppe Riders · Sunfield Knights · Tideborn