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Sunfield Knights

Armoured knights of the golden fields. The Sunfield Knights start with Chivalry and a Knight, the land unit with the most health, and their hero, the Paladin (a holy knight in heavy armour), can leap across rhombus tiles.

Home biomePlains
Starting techChivalry
Starting unitKnight
HeroPaladin
A Sunfield Knights city

Play style

Strong from the first turn. A Knight can take villages and hold them, so the Sunfield Knights snowball early.

Starting unit: Knight

Knight: 6 stars, 15 HP, attack 3, defence 1, 5 damage, moves 2, range 1.

Hero: Paladin

The Paladin is a holy knight in heavy armour. Very tough. Jumps from rhombus to rhombus over the pentagon between them for 1 movement each, and can step straight into a city next to it.

24 HP, attack 3, defence 4, 5 damage, moves 3, range 1. A city recruits the hero for free when it reaches level 5, and again at level 10.

Sunfield Knights strategy

More tips in the strategy guide.

Other tribes

Bogforge · Canopy Hunters · Deeproot Wardens · Frostguard · Ironfrost · Mireheart · Saltforge Mariners · Steppe Riders · Tideborn

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