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Deeproot Wardens

Ancient guardians of the deep jungle. The Deeproot Wardens start with Organized Warfare and a Defender, and their hero, the Treant (a giant living tree that walks and fights), can shield every ally next to it.

Home biomeJungle
Starting techOrganized Warfare
Starting unitDefender
HeroTreant
A Deeproot Wardens city

Play style

A defensive tribe. Hold your land with cheap, sturdy Defenders, build up your cities and score, then counter-attack once the enemy has worn itself out.

Starting unit: Defender

Defender: 3 stars, 12 HP, attack 1, defence 3, 2 damage, moves 1, range 1.

Hero: Treant

The Treant is a giant living tree that walks and fights. Bark Shield (once a turn): +2 defence to every friendly unit next to it until your next turn.

12 HP, attack 1, defence 2, 2 damage, moves 1, range 1. A city recruits the hero for free when it reaches level 5, and again at level 10.

Deeproot Wardens strategy

More tips in the strategy guide.

Other tribes

Bogforge · Canopy Hunters · Frostguard · Ironfrost · Mireheart · Saltforge Mariners · Steppe Riders · Sunfield Knights · Tideborn

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