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Ironfrost

Smiths of the frozen mountains. Ironfrost starts with Smithing and a Swordsman, one of the strongest melee units in the game, and its hero, the Frost Giant (a towering giant made of ice and stone), freezes whatever it hits.

Home biomeTundra
Starting techSmithing
Starting unitSwordsman
HeroFrost Giant
A Ironfrost city

Play style

Early aggression. Swordsmen from turn one let Ironfrost take and hold villages early and threaten neighbours sooner than most tribes.

Starting unit: Swordsman

Swordsman: 4 stars, 12 HP, attack 3, defence 2, 5 damage, moves 1, range 1.

Hero: Frost Giant

The Frost Giant is a towering giant made of ice and stone. Units it hits are Frozen: they get 1 less movement on their next turn.

20 HP, attack 4, defence 2, 6 damage, moves 1, range 1. A city recruits the hero for free when it reaches level 5, and again at level 10.

Ironfrost strategy

More tips in the strategy guide.

Other tribes

Bogforge · Canopy Hunters · Deeproot Wardens · Frostguard · Mireheart · Saltforge Mariners · Steppe Riders · Sunfield Knights · Tideborn

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