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Mireheart

Witches and archers of the mire. Mireheart starts with Archery and an Archer, and its hero, the Swamp Witch (a witch of the marshes who throws poison), poisons enemies from two tiles away.

Home biomeWetland
Starting techArchery
Starting unitArcher
HeroSwamp Witch
A Mireheart city

Play style

Hit from range, poison, and step back. Mireheart wins fights it never lets the enemy reach.

Starting unit: Archer

Archer: 3 stars, 10 HP, attack 2, defence 1, 3 damage, moves 1, range 2.

Hero: Swamp Witch

The Swamp Witch is a witch of the marshes who throws poison. Poisons what it hits: 2 damage a turn for 2 turns.

12 HP, attack 3, defence 1, 4 damage, moves 1, range 2. A city recruits the hero for free when it reaches level 5, and again at level 10.

Mireheart strategy

More tips in the strategy guide.

Other tribes

Bogforge · Canopy Hunters · Deeproot Wardens · Frostguard · Ironfrost · Saltforge Mariners · Steppe Riders · Sunfield Knights · Tideborn

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